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2008 2025
Parasonic: Transmission of fugitive aural practices

FINE ARTS

Parasonic: Transmission of fugitive aural practices

with Stéphane Kropf, Thibault Walter, Lucas Erin, Gina Proenza, Joël Vacheron

Parasonic is a research project on the social and racial constructions of aural practices, based on a critique of a regime of thinking and listening to sound that is over-represented in the arts, and which aims to create spaces for the transmission of fugitive aural practices.

The Picture-Writer. Warja Lavater, Graphic Designer and Illustrator

The Picture-Writer. Warja Lavater, Graphic Designer and Illustrator

with Jonas Berthod, Davide Fornari

This project investigates the work of the graphic designer and artist, Warja Lavater, an internationally recognised Swiss graphic designer, illustrator, bookmaker, filmmaker and artist.

Heat Pumps for Viessmann

PRODUCT DESIGN

Heat Pumps for Viessmann

with Augustin Scott de Martinville

Heat pumps are energy-efficient household climate systems essential for transitioning to renewable energy and combating climate change. Typically installed outside close-by to buildings, they are becoming common visual elements in urban landscapes, often resembling air conditioners with limited design variety across brands. To reimagine these essential typologies, Viessmann, a world leading Heat Pump producer, invited MA Product Design students from ECAL to develop innovative concepts, resulting in designs that challenge norms and explore new visual identities of heat pumps.

Fine Art Photography

PHOTOGRAPHY

Fine Art Photography

with Natacha Lesueur

Last minute risk As the students enter their final year of training at the ECAL, and their interests and methods take shape, it's time to take advantage of this last project to question our own rules, achievements and influences, not to be satisfied with them, and to take risks.

Photographic revelation

PHOTOGRAPHY

Photographic revelation

with Laurence Bonvin

Process The notion of Process, in the context of this course, can mean developing a project in which the students focus on the process rather than just the concept or the results. This should allow them to experiment, to look for new solutions, to explore unexpected paths, techniques and forms, to lose themselves and find themselves again. Sometimes we give up on an idea for fear of failure, of not having a strong enough idea or of not succeeding in producing sufficiently interesting images. The idea is for the students to free themselves from these injunctions so that they can explore their ideas, desires, obsessions and desires more freely.

ECAL x AGO - Seoul Highlights

INDUSTRIAL DESIGN

ECAL x AGO - Seoul Highlights

with Adrien Rovero

AGO Lighting has come together with ECAL Bachelor students in Industrial Design, under the guidance of Swiss designer Adrien Rovero, to conceive a collection of lighting installations to be used in public places such as museums, hotel lobbies, coffee bar and so on. Focusing primarily on the spatial aspect of light, our approach was to design lighting structures based on components supplied by AGO and inspired by the fabric of Seoul, rather than creating mere lamps.

PROJECTIONS XXL 2024

PHOTOGRAPHY

PROJECTIONS XXL 2024

with Jean-Vincent Simonet

As part of this second edition of XXL Projections, 2nd-year Bachelor of Photography students from ECAL/Ecole cantonale d'art de Lausanne developed projects in a course dedicated to the creation of video mapping. Supervised by Jean-Vincent Simonet, this course enabled students to conceive immersive creations designed to animate the facades of mudac and Photo Elysée with creativity and fantasy.

Dramatic portraiture

PHOTOGRAPHY

Dramatic portraiture

with Louie Banks

Returning to the basics and origins of photography will allow students to focus their energy and ideas meaningfully on their concept and subject.   Louie Banks provided them with three keywords to consider as a way to create photographs with more impact than what is typically expected from today’s editorials and campaigns. The students were free to draw inspiration from one of the following keywords or to try incorporating a bit of each into their project: "Movement," "Costume," "Emotion."

Dramatic portraiture

PHOTOGRAPHY

Dramatic portraiture

with Chaumont–Zaerpour

Each group must create a series of fashion images by appropriating and/or subverting codes related to existing images. All the series will then be compiled like in a magazine, in a bound and printed format.

Countdown (2024)

MEDIA & INTERACTION DESIGN

Countdown (2024)

with Mario Von Rickenbach

The students worked on an interactive countdown in a web environment. Each day, they were tasked with creating a new sketch, culminating in their own collection, which could also be combined with projects from the entire class.

Wonder Rooms

MEDIA & INTERACTION DESIGN

Wonder Rooms

with Gaël Hugo

During this workshop, second year media & Interaction design students crafted interactive 'wonder-rooms' inspired by curiosity cabinets, blending 3D environments with real-time interactions. A collection of bizarre, imaginative little worlds to be explored.

Workshop - Simon Lehner

PHOTOGRAPHY

Workshop - Simon Lehner

with Simon Lehner, Milo Keller, Clément Lambelet

For this workshop, ECAL invited Simon Lehner, a Vienna-based visual artist whose interdisciplinary practice spans photography, 3D rendering, AI-generated imagery, lens-based paintings, and sculptures. Social media algorithms manipulate memory and emotions by trapping users in echo chambers of repetitive imagery and ideas. These visual cycles exploit memory processes, triggering emotional responses—such as fear, envy, or desire—that reinforce behavioral patterns. Corporations leverage photographic images to target insecurities, activating primal instincts to drive consumption and engagement. Before the workshop, students were invited to reflect on their personal echo chambers—encountered on their social media feeds. They were asked to think about the following: •    What trends or niches were suggested to you? •    Which emotions played a role in these trends? •    What emotional responses did they trigger in you? By analyzing these patterns, students gained insight into how photographic images and algorithms influence memory, emotions, and behavior. This critical awareness serveed as a foundation for exploring the broader societal implications of visual media.

Digital Impact

MEDIA & INTERACTION DESIGN

Digital Impact

with Nicole Ruggiero

Guided by New-York based 3D arist Nicole Ruggiero, the first year students brought their most impactful digital memories to life. Using Cinema4D, ZBrush, and Substance Painter, they crafted animations exploring how technology has shaped our experiences through nostalgic tributes.

ReGrid

PRODUCT DESIGN

ReGrid

with Thélonious Goupil

During this one-week workshop led by Thélonious Goupil, edits were made to a ‘drop false ceiling’ in Bar Gala Lausanne. By hacking the system, playing with existing elements such as lighting or ventilators, the outdate ceiling was given new life without the need for full renovation.

One-Off 1/1

PRODUCT DESIGN

One-Off 1/1

with Augustin Scott de Martinville

For this semester, students were invited to focus on the creation of a “One-Off” of their choice. They were encouraged to free themselves from the issues traditionally associated with industrial design - mass production, costs, market positioning, etc. The project concluded in a silent auction at the ECAL's traditional Christmas Market.

Transformations

PRODUCT DESIGN

Transformations

with Studio Isabel + Helen

This workshop was led by Isabel + Helen Studio, a duo of London artists known for their captivating kinetic sculptures and installations. They blend art with movement to create playful and thought-provoking works. During the week, they guided students through the fundamentals of creating dynamic, moving sculptures. Using umbrella mechanisms, students created fireworks.

ECAL X KVADRAT - SUIT UP

INDUSTRIAL DESIGN

ECAL X KVADRAT - SUIT UP

with Stephane Halmai-Voisard

For this project, the students had to design a seat, or rather requalify and rehabilitate a chair or armchair using existing models such as the monobloc, aluminium bistro chair, or deck chair, as the base structure. Employing Kvadrat upholstery textiles, the designs had to be reversible, meaning it should not alter the existing structure. While the original function of the chair could be maintained or altered, the proposals aimed to improved the comfort and aesthetic character of the seats.

Beyond the screen

MEDIA & INTERACTION DESIGN

Beyond the screen

with Angelo Benedetto

Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system.

Workshop Photographic chamber

PHOTOGRAPHY

Workshop Photographic chamber

with Matthieu Gafsou

The workshop week 4x5 is both an introduction to the 4x5 technical camera and a way to kickstart a photographic project. Students experience the process of analog shooting, from development to large format inkjet printing. This intense week is highly technical, but also focused on developing a photographic language, allowing for a better understanding of the fundamental workings of photography.

Moving Images – 2023-24

FOUNDATION YEAR

Moving Images – 2023-24

with Sylvain Meltz

Introduction to moving images and animation (video, kinetics, etc.) using After Effect.

TOGGLE: Interactively fun buttons

MEDIA & INTERACTION DESIGN

TOGGLE: Interactively fun buttons

with Sébastien Matos

A collection of interface buttons designed and animated by first-year students of the Bachelor’s program in Media & Interaction Design. Each element includes a standard animation, an exaggerated animation, and an unexpected version.

We Do The Rest - PERFORMANCE WORKSHOP & EXHIBITION

PHOTOGRAPHY

We Do The Rest - PERFORMANCE WORKSHOP & EXHIBITION

with Augustin Lignier, Milo Keller, Clément Lambelet

From image capture to distribution, "We do the Rest" explores the notions of effort and bodily constraint in contemporary photographic mechanics. Through a series of spectacular and deceptive per-formances, Master Photography students at ECAL/University of Art and Design Lausanne translate the gestures and the actions of visual fabrication with humor and absurdity. The project, conducted by Augustin Lignier, recalls the radical performances of the 60%, revisited in the digital age, when audiences are mainly virtual, and relationships are reduced to pixels. In search of permanent validation, we evolve in a digital theater governed by cameras, screens, and algorithms. We invite you to dive into these simulations, for real. And it's up to you to press the shutter... "We do the Rest" was created as a workshop during the second semester and was further developed in Italy, where it celebrated its premiere at the Biennale dell'Immagine di Chiasso. The constantly reimagined project was later presented at the Rencontres d'Arles 2024 photography festival, where it found a wide audience. The third and final edition was presented at ECAL in September 2024, closing the circle and illustrating the dynamic development process.

Richard Authier. Design and industry in Northern Vaud

Richard Authier. Design and industry in Northern Vaud

with Calypso Mahieu Laurent Soldini, Sophie Wietlisbach

The project aims to shed light on the career of Richard Authier (Lausanne, 1925–2018), who was an industrial designer at Hermes Paillard International in Yverdon-les-Bains and a pioneer of industrial design in French-speaking Switzerland.

Photographic Editions

PHOTOGRAPHY

Photographic Editions

with RVB Books/Matthieu Charon & Rémi Faucheux

Using pre-produced images, the students created one or more book models. How do you transform a series of photographs into a book? The Photographic Editions course introduces students to the selection of images, their order, format, graphics, ink, paper and binding. It addresses the specificities of the book as a medium and as a market.

GTE: Renens City Stories

MEDIA & INTERACTION DESIGN

GTE: Renens City Stories

with Jack McVeigh

A one week workshop where the first-year students were taught the basics of Blender and how to achieve a similar visual language to that of early era video game graphics. Students were asked to create a looping animation or 'Story' from the perspective of a character in the city of Renens where ECAL is based. These were then packaged into a playable game displayed on a series of CRT monitors controlled using a PS1 controller. The game itself was completely run in Blender using Geometry Nodes & Python.

BURNING CORSO - Thomas Mailaender

PHOTOGRAPHY

BURNING CORSO - Thomas Mailaender

with Thomas Mailaender

In the spring of 2024, Thomas Mailaender and the students of the ECAL Bachelor in Photography entered the ruins of the club with the intention of making it resonate once again. Between archaeology, documentary research, and imaginative speculations, the group of adventurers crafted a surprising exhibition path blending mold and glitter, ashes and glamour. For one night, the Corso was filled with explosive sounds and images in a fiery tribute to the nights of Renens.

Fine Art Photography

PHOTOGRAPHY

Fine Art Photography

with Natacha Lesueur

Last minute risk As the students enter their final year of training at the ECAL, and their interests and methods take shape, it's time to take advantage of this last project to question our own rules, achievements and influences, not to be satisfied with them, and to take risks.

Pratique photographique

PHOTOGRAPHY

Pratique photographique

with Maxime Guyon

"Extraordinary Daily Commodities": Everyday Objects What if the objects around us were not mere tools, but autonomous entities with their own essence? Inspired by Graham Harman's Object-Oriented Ontology (OOO), this semester invited students to explore objects from a fresh perspective. Freed from the shadow of our consciousness, they take a place equal to that of humans, animals, and plants. Guided by Maxime Guyon, second-year photography students were encouraged to rediscover what "banal" truly means and dive into a reflection on the place and sensitivity of objects in the contemporary world.

Blue jeans

PHOTOGRAPHY

Blue jeans

with Philippe Jarrigeon, Philippe Jarrigeon

This year, a unique workshop invited students to explore the relationship between an object and its image. By delving into the material properties, history, symbolism, and multiple representations of an iconic object, they sought to understand the aura that defines it. The subject of this first edition? The blue jean. From a simple utilitarian garment to a global symbol of style, the blue jean transcends generations and cultures. Throughout the semester, students were tasked with creating a photographic project or video that both questions and celebrates this emblematic object.

Picture Consequences

PHOTOGRAPHY

Picture Consequences

with Tamara Janes

The students task is to create their own story, storyline, narrative or sequences based on the existing given images. Using their personal interests, imagination and ideas they link the images together. They can continue the plot of the images, do in-depth research, write fictional stories or tell stories based on personal experiences. The students had the freedom to photograph, generate or film.

Workshop with Lorenzo Vitturi

PHOTOGRAPHY

Workshop with Lorenzo Vitturi

with Lorenzo Vitturi

The aim of this workshop is to engage students in a multidisciplinary process that combines photography with sculpture and scenography. To emphasize the importance of the creative process, students are encouraged to use primarily collected and recycled materials, which will need to be transformed and integrated into their visual narrative. The work presented at the end of the workshop will reflect this approach, combining visual results with sculptures and ephemeral installations.

No Signal!

PRODUCT DESIGN

No Signal!

with Reed Kram

No Signal! Is the the outcome of an exploratory one-week workshop completed for, and now exhibited in, the Mudac’s exhibition ‘We Will Survive’, which delves into the world of ‘Preppers.’ Guided by designer Reed Kram, students from the MA Product Design program, worked in pairs to create solutions for a hypothetical scenario in which phones no longer work, the internet is down, and grid electricity is unavailable. Faced with this breakdown of modern infrastructure, their mission was to reimagine how we might fulfill one of humanity's most essential needs—communication.

ECAL x AREA OF WORK - CO-EXISTENCE

PHOTOGRAPHY

ECAL x AREA OF WORK - CO-EXISTENCE

with Area Of Work, Milo Keller

ECAL/University of Art and Design Lausanne has teamed up with Paris-based studio Area of Work at Paris Photo to present CO-EXISTENCE, a monumental immersive installation in the heart of Paris’s 11th arrondissement, from 7 to 9 November 2024. In a large metropolis, a small, seemingly empty apartment reveals discreet traces of human presence. On another scale, a conquering population manifests itself. Wings flap, slime trails, antennae shivers... In the industrial setting of the former Garage République in the 11th arrondissement of Paris, CO-EXISTENCE showcases a living cohabitation through a sequence of artificial images created using Computer Generated Imagery (CGI). These spectacular yet intimate photo-realistic projections highlight the imperceptible, the infra- thin, and the invisible, blurring the scales between micro and macro. Developed during three series of workshops conducted from 2023 to autumn 2024 by Area of Work, CO- EXISTENCE bears witness to the technical and artistic skills that are honed within the ECAL MA Photography. These workshops enabled students to transpose their photographic skills into the virtual space of 3D graphics to understand the temporal, artistic, and commercial issues involved in creating CGI. ‘This collaboration offered ECAL students an introduction to the tools and possibilities of 3D graphics, exploring their integration into the processes of creating photorealistic and hyper-realistic images, while highlighting the importance of the artistic and cinematographic dimensions that are at the heart of our identity.’ – Amine Ghorab & Scott Renau, Area of Work, Paris. Founded in Paris in 2018 by artists and directors Amine Ghorab and Scott Renau, Area of Work is known for its distinctive contemporary visual narratives, blending graphic framing and rigorous photographic direction. Specialising in fashion, luxury, and technology, the creative studio has become a major player in contemporary visual storytelling..

ECAL × JEAN PAUL GAULTIER: SPORT - CORPS

PHOTOGRAPHY

ECAL × JEAN PAUL GAULTIER: SPORT - CORPS

with Florence Tétier, Nicolas Coulomb

SPORT - CORPS : Jeux Olympiques et Paralympiques The project is based on the theme of the body, with a view to staging physical effort.  The recent context of the Olympic and Paralympic Games logically frames the choice of sport as an aesthetic means of highlighting different forms of bodily expression. The choice of discipline could be classic, out-of-games or even imaginary. The students worked around a certain vision of physical effort, movement, constraint, a form of discipline, or even joy.

Video

PHOTOGRAPHY

Video

with Olivia Schenker

Hot N Cold By making a very short film, students learn fundamental notions in the narrative, visual and conceptual development of video production. The project provides essential technical skills in shooting, lighting, camera movement, sound recording, editing and post-production.

Fine Art Photography

PHOTOGRAPHY

Fine Art Photography

with Laurence Bonvin

Liquid Times Produce a project using photography and video on the theme of fluidity, liquid form and water.

Fine Art Photography

PHOTOGRAPHY

Fine Art Photography

with Natacha Lesueur

Documentary, the power of make-believe. Based on projects developed around a common theme, the students develop a personal, in-depth project around the theme of pretense. They build a project that plays with the limits of veracity in photography, using it as an artifice of deception.

Staged Photography

PHOTOGRAPHY

Staged Photography

with Charlotte Krieger

The aim of this course is to introduce students to the creation and management of a complex photographic project involving sets, characters and lighting. The theme is free.

Workshop Digital Medium Format

PHOTOGRAPHY

Workshop Digital Medium Format

with Anoush Abrar

Beauty shot The week-long Medium format digital workshop is both an introduction to shooting equipment and dedicated software. Students worked in groups to produce portrait images.

Applied Photography

PHOTOGRAPHY

Applied Photography

with Calypso Mahieu

Waliking in Renens A collaborative project in which students were asked to choose a local shop in Renens and to create a documentary project combining images of still life, architecture and portraits.

Paleo Workshop - Screening at Visions du Réel 2024

FILM STUDIES

Paleo Workshop - Screening at Visions du Réel 2024

by Loris Ciaburri, Jonathan Daza Ospina, Loïs de Goumoëns, Sara Dutch, Fei Fan, Pablo Guscetti, Anna Joos, Saleh Kashefi, Theofanis Papadopoulos, Valentina Parati, Antoine Scalese

Students in the Master Film Studies ECAL/HEAD produced documentary vignettes for the Paléo Festival, which were shown for the first time at Visions du Réel in April 2024.

Kosovo Grand Voyage workshop

FILM STUDIES

Kosovo Grand Voyage workshop

with Kaltrina Krasniqi

Each year, students of the Master's program undertake a "Great Trip" to discover the territory of a filmmaker. In 2022, they went to Kosovo with the director and screenwriter Kaltrina Krasniqi.

Directing workshop with Alejo Moguillansky

FILM STUDIES

Directing workshop with Alejo Moguillansky

with Alejo Moguillansky

A 1 week filmmaking workshop led by the Argentinian director, screenwriter and producer Alejo Moguillansky with the students of the Master in Film - major direction.

SORTIR DU CADRE – ECAL + DECATHLON

PRODUCT DESIGN

SORTIR DU CADRE – ECAL + DECATHLON

with Camille Blin

On the occasion of Paris Design Week 2024, DECATHLON is partnering with ECAL's Product Design Master's programme to unveil "Sortir du Cadre", an installation showcasing two prototypes of electric-assisted trekking bikes based on research into eco-design. Through this collaboration, DECATHLON engages the younger generation of designers around eco-design themes. These concept bikes, envisioned by students from Product Design Master’s  programme, express a vision of the future in which sustainable development and the pleasure of outdoor activities go hand in hand.

Video

PHOTOGRAPHY

Video

with Orsola Valenti

Hors-champ “Showing by hiding, revealing by stealing": for a political practice of the audiovisual image. The main aim of the course is to raise awareness of the political dimension of the audiovisual gesture and give students the tools to distinguish the cinematographic image from the media image. Whereas the latter - flattened, emptied and therefore interchangeable - overwhelms its receptor, rendering it powerless, the cinematographic image liberates emotion and critical reflection. In this way, it goes beyond the supposedly faithful representation of reality.

Gary Sandoz – Reminix

MEDIA & INTERACTION DESIGN

Gary Sandoz – Reminix

by Gary Sandoz

By delegating our life experiences to digital media processed by algorithms, memory is no longer solely human. Reminix explores the emotional dimension and the future of our fragmented memories through a device that scans and analyzes photographic slides, acting as an ephemeral backup of a past life in the absence of the author's testimony. In a spatial contemplation, the image materialized and rendered in 3D, accompanied by generative narration, reconstitutes an alternative past with each activation. This interactive experience reactivates the memory and creates a bridge between the user and the narrative potential of the image, while questioning the fragility, preservation, trust, and generation of our memories by machines.

Théo Déchanez – Vulcan

MEDIA & INTERACTION DESIGN

Théo Déchanez – Vulcan

by Théo Déchanez

Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces. Divided into two parts, the narrative opposes the vision of a volcanologist getting as close as possible to a crater, to that of the god of fire, forges and volcanoes, the eponym of the experience. Vulcan is inspired by the work of Haroun Tazieff and the couple Katia and Maurice Krafft, and is an extension of a reflection begun during my thesis on the reconstruction of myths using digital tools.

Julie Turin – Star's Bags - The Tree Bag

MEDIA & INTERACTION DESIGN

Julie Turin – Star's Bags - The Tree Bag

by Julie Turin

Assembly line work and online orders have become the norm, even in craftsmanship. The Star's Bags app is a seamstress's response to this trend, offering an immersive shopping experience to highlight manual labor before the customer receives their bag. "The Tree Bag" is the first collection from this app, which can expand into other themes. Through this experience, the customer participates in every step of the bag's creation over several days: gathering materials, placing patterns, cutting, sewing, pinning, addressing, and shipping. By following this process, the customer appreciates the effort involved and retains a special memory of their purchase, enhancing the value of the product received.

Emma Grosu – ESC

MEDIA & INTERACTION DESIGN

Emma Grosu – ESC

by Emma Grosu

Video games allow players to escape into narrative worlds where they hold ‘all the power.’ In ESC, the game's character seeks to escape his own reality. This reversal examines the notions of freedom and constraint in video games, ironically highlighting the limits of our existence. What would happen if a character became aware of their situation, realizing that they are not in control of their movements but are, instead, imprisoned by them? ESC allowed me to explore concepts of immersion such as breaking the fourth wall and mise en abyme. Inspired by works like ‘The Truman Show’ and ‘Sword Art Online,’ I illustrated how the perception of freedom can be an illusion, both in video games and in the physical world.

Viktor Gagné – Serialized Saplings

MEDIA & INTERACTION DESIGN

Viktor Gagné – Serialized Saplings

by Viktor Gagné

The weight of materials produced by humans is now believed to exceed that of all terrestrial biomass. How will these artifacts integrate into the rest of the environment in a million years? Serialized Saplings is an interactive installation that speculates on a potential form of vegetation to come, heavily altered by the excesses of human production, here crystallized through the symbol of the electrical outlet. By manipulating the connections of several power strips, the participant is invited to program the "genetic code" of hybrid plant species that do not yet exist and whose appearance resembles our industrial standards. This generated vegetation is then classified in the form of a digital herbarium that can be consulted and studied.

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