Feed

Type

Course

Know-how

Years

2008 2024
SYNC SCREEN

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

SYNC SCREEN

with Charlotte Krieger, Jean-Vincent Simonet, Florian Pittet (Sigmasix), Vincent Jacquier, Julien Gurtner, Matthieu Minguet, Cédric Duchêne, EPFL+ECAL Lab, Giacomo Bastianelli

For a week, the first-year visual communications students worked on an installation consisting of 15 screens, accompanied by a 360° sound system developed by EPFL+ECAL Lab. This chandelier, five metres in diameter and suspended from a height of three metres, served as a support for their experiments. Using music specially composed and spatialised for the occasion, the students explored the dynamics of sound both visually and in movement.

Benoît Rochat – Harmonic Structures

GRAPHIC DESIGN

Benoît Rochat – Harmonic Structures

with Nicole Udry, Jonathan Hares

Harmonic Structures is an attempt to develop a modular and musical graphic language that could form the basis of a sound architecture. The first issue reviews information specific to the building and the population of Le Lignon in Geneva, in order to apply it in a two-dimensional musical notation system. Finally, these data are interpreted by a musician using an MPC 1000 to communicate in acoustic terms what precisely constitutes the building.

Mathematical Sound

MEDIA & INTERACTION DESIGN

Mathematical Sound

with Gaël Hugo

Soundtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a semester project led by Gaël Hugo.

Agnes Murmann – NOE – Silent Table

INDUSTRIAL DESIGN

Agnes Murmann – NOE – Silent Table

with Stephane Halmai-Voisard, Maddalena Casadei

The acoustics in a room have a large impact on our well-being. Restaurants often have to take measures to improve the acoustics. Noe is a table for restaurants that takes on this task. It absorbs sound through its structure. It is constructed similar to a boat to create a cavity in the table top. The Helmholtz effect comes into play during absorption – sound penetrates through the openings, resonates in the cavity and is converted into heat. This means that no porous materials need to be added and the table remains hygienic. The table is made entirely of wood, with a plywood table top and fine lamellas on the underside of the table. This design keeps the table light physically but also visually, so it fits well in different restaurants.

Dario Aguet – R-D Earbuds

INDUSTRIAL DESIGN

Dario Aguet – R-D Earbuds

with Stephane Halmai-Voisard, Maddalena Casadei

My graduation project is a set of earbuds that can be taken apart, designed to provide easy access to all the internal components so that they may be replaced and disassembled in order to be recycled. There are hundreds of wireless earbuds in the world, of all shapes and sizes, which cannot be repaired and at the end of their lives are seldom recycled. The design of these earbuds relates to the concept of disassemblability so that consumers can change parts if they break and do not have to buy a new product. At the end of the product’s life, every material can be easily disassembled and recycled. These considerations, which are the result of decisions made at the product design stage, justify my approach to design.

Loris Briguet – FM42

MEDIA & INTERACTION DESIGN

Loris Briguet – FM42

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

“My project aims to demystify FM synthesis and to offer a new approach to its programming. After analysing various FM synthesizers and their interface, I identified two major problems: - The difficulty of understanding how they work - The complexity of sound exploration My project offers two objects to remedy these problems: a guide, based on texts in FM Theory & Applications, which enables the user to understand FM synthesis in a theoretical way, and a synthesizer that enables the user to explore the basics of synthesis with a more hands-on approach, thanks to an interface that offers all the controls without “menu diving”. These two objects provide the user with an ideal introduction to electronic music.”

Antoine Contreras Salazar – Ballade

MEDIA & INTERACTION DESIGN

Antoine Contreras Salazar – Ballade

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

At a time when music can be accessed anywhere and at any time, how can one compose an interactive and evolving album that takes into account its environment? In an ode to strolling around Lausanne, the auditor discovers a polyphonic orchestra while walking through the city’s landmarks. The mobile phone becomes the tool for a composition that features different sound layers, revealed throughout the walk, where the music no longer has a pre-established duration but varies according to the places that are visited. By their geolocation, the listeners/composers initiate new musical tracks as they walk along. A more organic mode of listening is introduced, where compass and binaural sounds reveal the abstract and digital substance that floats around us.

MATHEMATICAL MUSIC

MEDIA & INTERACTION DESIGN

MATHEMATICAL MUSIC

with Gaël Hugo

Soundtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a semester project led by Gaël Hugo.

Guillaume Giraud – Goko

MEDIA & INTERACTION DESIGN

Guillaume Giraud – Goko

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The Goko is a digital musical instrument that explores new ways of playing music. It is a chord machine in the form of a MIDI controller. This tool promotes and facilitates the composition of chords. It enables beginners to play while having fun and offers professionals a new understanding and visualisation of the rules of musical harmony.

Ivan Chestopaloff – (un)load

MEDIA & INTERACTION DESIGN

Ivan Chestopaloff – (un)load

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In a world dominated by images, where content is constantly blasted at our brain, the race for maximum performance and ultra-high definition feels endless. (un)load chooses to go beyond the classic forms of digital experience. With this tool, we will try to dive into a molecular state, where the single unit becomes the whole. In a kind of reverse cinema, you will be deprived of some of your senses and will reach overload through extreme reduction. Expressing the constant overload we experience as a society and the capacity we have to construct our own relationship to the world, (un)load explores the narrative potential of immersive technologies, based on the senses and beyond representation. Warning: this work contains flashing lights.

Valentine Leimgruber – Sanctuaires

MEDIA & INTERACTION DESIGN

Valentine Leimgruber – Sanctuaires

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Through a narrative experience, Sanctuaires invites visitors to discover their relationship with plants. This project is structured as an interactive exhibition on the great trees of the city of Lausanne. As in a treasure hunt, visitors have to look for the trees, thanks to clues and a map on the app. When they find one, they connect to it through touch, thus triggering the beginning of the experience. Like a wise storyteller, the sanctuary-tree shares a tale with the visitors, telling them about its sensitive experience and observable universe. Urban tree development coincides with the advent of issues related to the ecological crisis. What do trees have to say about this and how can their perception help us improve our lifestyles?

Isabel Garcia Argos – Voz

GRAPHIC DESIGN

Isabel Garcia Argos – Voz

by Isabel Garcia Argos

Voz (voice in Spanish) is an audio-visual project that aims to make these voices heard by the public in order to raise awareness of the issue. Through four fictional yet likely stories, this series take us into the intimacy and feelings of women survivors. The narrative style and the visual universe contrast with the real cruelty of the images and language.

Valerio Meschi – Tone Alembic

MEDIA & INTERACTION DESIGN

Valerio Meschi – Tone Alembic

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The barrier of entry to sound synthesis software has historically been kept high by visually abstract, overloaded interfaces and expensive ecosystems like those of Pure Data or MAX. Tone Alembic seeks to make sound experimentation accessible to a beginner audience. It does so by offering a platform consisting of a digital interface that abstracts many of the concepts of synthesis in favour of a more visual approach and a set of MIDI controllers that allow more hands-on interaction with the interface while providing everything one needs to get started creating sounds.

HERE AND THERE

MEDIA & INTERACTION DESIGN

HERE AND THERE

with Marcelo Coelho, Gaël Hugo, Pauline Saglio

A new educational model for a post-pandemic world

Théodora Menthonnex – Tarmac / Nebraska (sound)

FILM STUDIES

Théodora Menthonnex – Tarmac / Nebraska (sound)

by Théodora Menthonnex

My graduation project consisted of doing the sound recording for two films, one in the heart of the Swiss mountains, the other in the hustle and bustle of the city.

Bastien Claessens – Taalee

MEDIA & INTERACTION DESIGN

Bastien Claessens – Taalee

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

At bedtime there is nothing like reading a tale alone with your child to smoothly transition from excitement to calm. Snuggled up against you, your child enjoys this intimate moment and escapes into his/her imagination to the rhythm of the story. With the help of soundscapes, Taalee seeks to reinforce this magical moment. Taking the form of a mobile app, Taalee offers a creative and sharing space accessible to all and thus enables anyone to add to their stories with the use of featured compositions or by creating your own.

Vuk Vukmanovic – Soraya Luna (sound)

FILM STUDIES

Vuk Vukmanovic – Soraya Luna (sound)

by Vuk Vukmanovic

A cinematographic necromancy calls the spectres of the past: by the means of VHS find the spectator submerges into the Berlin family's intimate play of the author's childhood. iamvuk@gmail.com https://www.iamvuk.com

Bastien Mouthon – MoodWalk

MEDIA & INTERACTION DESIGN

Bastien Mouthon – MoodWalk

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

MoodWalk is a music player that enables one to discover music in a different way. It generates sound moods based on a city’s musical programmes (clubs/concert halls/bars/cultural venues). The app works in two different modes thanks to geolocation: a “compass” and a “walking” mode. Aiming to offer a local and radically alternative way of discovering music, MoodWalk seeks to burst existing algorithmic bubbles in order to offer a tool to discover the surrounding soundscape.

Loïc Dupasquier – Blackout

GRAPHIC DESIGN

Loïc Dupasquier – Blackout

with Guy Meldem, Aurèle Sack

Blackest Ever Black, a British record label, announced it was shutting down in 2019. This project pays tribute to the label through a post-mortem cassette reissue of its ten most outstanding musical releases. These feature two levels of information, a listing of how the tracks make the listeners feel and the barely visible metadata of the releases. The font used is my revival of a typographic drawing by Peter Behrens, which, just like the label did, enables me to take things from the past and make them contemporary.

Jean Reynaud – Cosmic Journey

GRAPHIC DESIGN

Jean Reynaud – Cosmic Journey

with Diego Bontognali, Jonathan Hares

When I began to take an interest in the world of music, Daniele Baldelli was my first reference. Through an interactive cross-media project, “Cosmic Journey” addresses cosmic sound, a musical subculture founded by Daniele Baldelli. From Rimini to Lazise via Cattolica, cosmic sound is not a style of music, but a way of mixing. https://cosmic.Jean-Rene-Jean.dev

Interferences – Forty-Four Excuses for Participation and a Zero

MEDIA & INTERACTION DESIGN

Interferences – Forty-Four Excuses for Participation and a Zero

with Mario de Vega

This project is both a book and a portable server programmed to open a WiFi network. Your smartphone becomes a sound device by producing an assigned frequency and creating small ephemeral communities. Programming ECAL/Callum Ross

XY

MEDIA & INTERACTION DESIGN

XY

with Ted Davis

XY - Experiments around the graphical and interactive potential of oscilloscopes. One week workshop given by Ted Davis to the 1st year Bachelor in Media & Interaction Design. Workshop assisted by Sébastien Matos.

Lost Records

GRAPHIC DESIGN

Lost Records

with Ronny Hunger

Sometimes you don’t know that something has been lost — until it’s found again. How many brilliant lost, neglected and forgotten artists can there be? How many albums have been forgotten? How many have been lost? How many were rejected by labels because of political content, critical album artworks or band names? How many didn’t make it through a release and were eliminated or shelved for lack of success? How many dreams, hopes and statements were destroyed? We found 8 of these forgotten albums and worked on the record cover artworks, we tried to catch the mystical mood of these lost recordings, we tried to capture this forgotten music and tried to tell these incredible stories.

Jonathan Boulenaz – Light Perception

MEDIA & INTERACTION DESIGN

Jonathan Boulenaz – Light Perception

with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Starting from the observation that technology evolves by putting more and more the visual in the foreground, especially via VR, I have chosen to play on the partial deprivation of this sense, to appeal to more primary instincts. The user is in the VR space where light is captured and redistributed to represent the sound, giving him brief insights into what surrounds him. He will therefore have to use his ability to mentally visualize a space in order to be able to evolve in the experience.

Maëlle Chenaux – Plug-in

MEDIA & INTERACTION DESIGN

Maëlle Chenaux – Plug-in

with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Plug-in allows you to discover and enjoy music content in an original way at any time and in any place. The consumption of sound is affiliated with the environment in which it is found, creating an intimate and individual listening context linked to common places. The ambiguity of the object will allow the most curious to discover its exclusive content, combining private speeches and public music. Designed to promote a musical event such as a festival, it offers a tangible and different way of sharing and communication.

Tamara Virág – Bloom

MEDIA & INTERACTION DESIGN

Tamara Virág – Bloom

with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

In our fast-paced and stressful society, getting overwhelmed is easy. Bloom is tailored as a biofeedback-based tool that allows the subject to become more conscious of oneself and helps alleviate stress symptoms. This VR experience is accompanied by a therapist who follows and guides the patient through a set of different chapters; visual, auditory and kinesthetic. The project will be taken further as a study at the CRR in the Hospital of Sion, in order to verify the pertinence and efficiency in the treatment of stress, anxiety et chronic pain management.

Diane Bécheras – The Sound of the Links

MEDIA & INTERACTION DESIGN

Diane Bécheras – The Sound of the Links

with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Inspired by the text The Camille Stories written by Donna Haraway, somewhere in the future, groups of people are organizing themselves into micro societies. The installation The Sound of the Links is a fragment of this civilization about how humans experience communication with plants in an attempt to rebuild a way of living in communion with the species that surround them. I would like to raise awareness about these imperceptible phenomena discovered by biologists, so that we can imagine a different relationship to the world than that of exploitation.

Soundmachine

INDUSTRIAL DESIGN

Soundmachine

with Nicholaï Wiig-Hansen

Ring My Bell

INDUSTRIAL DESIGN

Ring My Bell

with Cédric Duchêne, Stéphane Halmaï-Voisard, Mathieu Rivier

DONG! TRRRRRR! Or maybe even GLING! Or BLING!, MHHHH! And sometimes even BRAOUM! ECAL/University of Art and Design Lausanne presents an offbeat collection of interactive doorbells developed by first-year Bachelor Industrial Design students, under the joint guidance of Stéphane Halmaï-Voisard, Head of Bachelor Industrial Design, and Mathieu Rivier, a Bachelor Media & Interaction Design graduate. Sound and object design are two notions that industrial designers rarely have the opportunity to associate. However, most common objects potentially produce sounds. All you have to do is pull a chair, open and close a drawer or press a switch to generate sound. Common factors: movement, friction and interaction, which allow basic physics processes to create tones. In this perspective, the students offered a fresh and original look at an ordinary object, often invisible, but never discreet: the doorbell. Whether mechanical or electrical, the bells they have invented reveal a unique, sometimes even thundering, sound experience. Here, the classic carillon gives way to a curious metallophone powered by a perforated card reminiscent of traditional mechanical music boxes. The old door knocker is exchanged for a vibrating dong! The familiar buzzer is replaced by an efficient drum roll. The usual bell replaces a strange device that makes a great sound. Finally, the usual ding-dong is swapped for a resounding mhhhhh ! dear to the bovine race, to name but a few of the devices presented. Come in and ring the bell! www.ecal-ringmybell.ch

Constellations

MEDIA & INTERACTION DESIGN

Constellations

Constellations is a one-week workshop held by Béatrice Lartigue for the first year Bachelor M&ID students in November 2018. The idea behind the workshop is to explore the invisible physical process of electrical conduction. Using Touchboards, students explored different ways of giving form to this idea of electrical conduction by creating diverse projects using sound, video projection and/or installation.

Teaching the Machine

MEDIA & INTERACTION DESIGN

Teaching the Machine

with Gene Kogan

This workshop was a hands-on introduction to machine learning with a focus on creating artistic and interactive applications. Machine learning is a field dedicated to teaching computers how to perform tasks given examples and human oversight and has been used by artists, musicians, and designers to add a dimension of machine intelligence and interaction to their work. The students focused on the core algorithms used for discovering patterns in complex multimedia data, including images, sounds, and text. They learned how to use neural networks to create real-time, cross-modal interactions for use in video, installation, live music performance, and physical computing. They were provided a suite of tools and code for clustering, visualizing, and searching through large collections of multimedia.

Pierry Jaquillard – Prelude in ACGT, Chr. 1 to 22 and XY

MEDIA & INTERACTION DESIGN

Pierry Jaquillard – Prelude in ACGT, Chr. 1 to 22 and XY

with Alain Bellet, Christophe Guignard, Gaël Hugo

2018: the recent technological advances pledge an eternal conservation of data. DNA seems to be the new medium for memory. Nevertheless, interpretation and therefore the understanding of this data is crucial. Will we be able to decode it? By giving a new interpretation of this code through music, I seek to discover it. How is it composed? Has it already been composed? This research is materialized by four screens to interact and understand different interpretations of only one code. Between science and music, this project interfaces culture, codes and nature.

Dongwoo Kim – Moment Catcher

MEDIA & INTERACTION DESIGN

Dongwoo Kim – Moment Catcher

with Alain Bellet, Christophe Guignard, Gaël Hugo

Drawings appeared in our culture through the desire of leaving a trace of our reality, the same spirit that brought to life film and photography. In virtual space, experiences being as ephemeral as in real life, the desire to grasp and document them also exists. Is it possible to anchor a trace in a spatial context inside a virtual dimension? Based on Augmented Reality, Moment Catcher proposes its user to keep a virtual, spatialized sound imprint in shapes that can be drawn by moving a smartphone in real space.

Luca Kasper – Dyne Modular System

MEDIA & INTERACTION DESIGN

Luca Kasper – Dyne Modular System

with Alain Bellet, Christophe Guignard, Gaël Hugo

Dyne is a modular synthesiser with a tangible interface. Instead of being controlled by fine settings and values, each instrument’s soft surface turns our hands’ gestures and the forces we apply into sound. While modular synthesisers usually have potentiometers and switches, the musical experience of Dyne revolves around the movements and limitations of our body. It gives us a new way to approach sound synthesis, oscillating between our haptic perception of the system and its own sensitivity.

Adrien Kaeser – Weather Thingy

MEDIA & INTERACTION DESIGN

Adrien Kaeser – Weather Thingy

with Alain Bellet, Christophe Guignard, Gaël Hugo

My project is using real time climate-related events to control and modify the settings of musical instruments. Through this project I wanted to propose a new way of composing and playing music by letting nature accompany us in our melodies. This project joins in a serie of sound modules that I’ve made to find a new way to compose and collaborate with environmental events.

Stockify

MEDIA & INTERACTION DESIGN

Stockify

with Dries Depoorter

Stockify is a live music service that follows the mood of the stock markets. It plays happy music only when the stock is going up and sad music when it’s going down. It uses APIs of stock markets to analyse and transform the state of the market into a live musical experience.

Invisible Narratives - KIKK Festival

MEDIA & INTERACTION DESIGN

Invisible Narratives - KIKK Festival

with Alain Bellet, Cyril Diagne

Two interactive installations created by third-year Media & Interaction Design students were exhibited in two different venues of the KIKK festival in Namur (Belgium) this year. Commissioned by the festival, the installations address the festival’s theme of “Invisible Narrative” through two iconic items: drones and surveillance cameras.

Erika Marthins – Déguster l'augmenté

MEDIA & INTERACTION DESIGN

Erika Marthins – Déguster l'augmenté

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

What if we could augment our food? Would it be possible to experience a new dimension of a meal? This project is a desire to explore the potential of integrating data and storytelling in food. A proposition of expanding three desserts in a poetic way. A wedding of sound and chocolate, poetry and lollipop and animation and dessert. In collaboration with Chef Fabien Pairon Ecole hôtelière de lausanne, RayForm (Rayform light shaping technology), Jun Shintake Laboratory of Intelligent Systems (EPFL). Special thanks to: Michel Ferla (EHL), Dario Floreano Director of Laboratory of Intelligent Systems (EPFL).

Audio Reactive

MEDIA & INTERACTION DESIGN

Audio Reactive

with Gaël Hugo

Series of audio reactive projects developed for the visual identity of the French Pavilion “Studio Venezia” by Xavier Veilhan at the Biennale di Venezia. Instagram posts were produced based on these experiments. Curators: Lionel Bovier and Christian Marclay Graphic Design: Gavillet Cie

Pablo Perez – AudioSight

MEDIA & INTERACTION DESIGN

Pablo Perez – AudioSight

with Alain Bellet, Cyril Diagne, Cédric Duchêne, Christophe Guignard, Gaël Hugo

AudioSight is a musical game on smartphone that has  the specific feature of not using the screen. The game’s principle is based solely on the sound the user hears using headphones. The only interaction between the game and the player is the latter’s head movements. The theme of sound in space, both real and virtual, is a topic that fascinates me - especially in the current context of democratisation of virtual reality, where our sensory perception switches between the virtual world and reality.

When Objects Dream

MEDIA & INTERACTION DESIGN

When Objects Dream

with Alain Bellet, Cyril Diagne, Vincent Jacquier, Florian Pittet (Sigmasix), Pauline Saglio, Eric Morzier (Sigmasix)

Do objects sometimes dream about themselves? What if we could enter their dreams? Virtual reality? Connected objects? On the occasion of the Milan International Furniture Fair 2016, the ECAL students of the Bachelor Media and Interaction Design present a collection of interactive experiments.

Interactive scarves

MEDIA & INTERACTION DESIGN

Interactive scarves

When you match the prints of prints with a famous school of art and design, the result can only be explosive! Emilio Pucci pairs with the Ecole Cantonal d’Art de Lausanne (ECAL) for a collaboration born at Granaiolo, the brand’s archive and talent center nearby Florence. During a three-day workshop led by Vincent Jacquier, a selection of students and assistants from the school’s Visual Communication Department had the opportunity to explore and reinterpret signature prints. Interactive Scarves is the first of a series of surprising projects originated from their endeavors and achievements during the workshop. The designer Pauline Saglio has developed a three-pieced installation that proposes an innovative and poetic way to discover a scarf. The colors, shapes and compositions of each Emilio Pucci print are enhanced by light and sound to alter the perception of the iconic object, offering visitors a magical experience that stimulates all of the senses.

Tom Zambaz – It’s not quite the Hilton

MEDIA & INTERACTION DESIGN

Tom Zambaz – It’s not quite the Hilton

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

It’s not quite the Hilton is a fashion film created for fashion designer Jonathan Ageneau’s diploma collection in which he imagined the hacker community’s changing room. The film refers to the “whistleblower” figure, presenting characters trapped in a blank space experiencing paranoia and boredom at the same time. Through its webcam, the user can interact with the film all along. This prolific collaboration was a great opportunity to design two distinct projects feeding off our exchanges throughout the project.

Edoardo Parini – GET

MEDIA & INTERACTION DESIGN

Edoardo Parini – GET

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

GET is a project that connects your senses, usage and behaviours with your everyday tools and mobile apps. GET is a bracelet which allows you to gain access and control over such tools through an invisible and intuitive interface which is so smart that it can recognize your gestures, thus interpreting your intentions. I have always found human–computer interaction fascinating. Thanks to this project I had the chance to test new kinds of interaction which do not require any physical connection with the object and to imagine a hypothetical future where the perfect interface becomes the body itself.

Pierre-Xavier Puissant – EURI - LOW RES AWAY

MEDIA & INTERACTION DESIGN

Pierre-Xavier Puissant – EURI - LOW RES AWAY

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

LOW RES AWAY is a modular telepresence system of which EURI is the first module. The goal of this work was to extend one of the reflexions of my Bachelor Thesis: the idea that the instantaneity of the Net “makes geography obsolete”. I decided to work on the sound representation of weather data based on simple idiophonic objects. For this first module, I worked on rain data. An app allows the user to define a point to retrieve weather data from. The EURI then create an abstract sound composition, replicating a distant reality.

Tessa Donati – Viwo

MEDIA & INTERACTION DESIGN

Tessa Donati – Viwo

with Alain Bellet, Christophe Guignard, Gaël Hugo

Sound, illustration and construction are the key elements of the Viwo box, which contains 16 little wood blocks prepared to disclose six amusing illustrations. By placing these living cubes in the right place it will be possible to discover the supporting role of sound in solving the puzzle. This first game encourages children to examine the shapes of the objects, stimulates them to recreate the images accurately and increases their listening skills. To get started, just touch the word Viwo. The lid of the box and the available cards function as an amazing game! The senses involved are mainly touch, hearing and sight. In planning and building this box, my aim was to combine the traditional qualities of a wood game with those of modern games that capture children’s attention.

Simon De Diesbach – OccultUs

MEDIA & INTERACTION DESIGN

Simon De Diesbach – OccultUs

with Alain Bellet, Christophe Guignard, Gaël Hugo

OccultUs is an Oculus Rift installation that immerses the user in the midst of a sensory experience playing on the interpenetration of visual and sound elements from two distinct realities, one tangible and another simulated. I wanted to exploit the technical and artistic potential of Oculus Rift without achieving a purely digital experience. I preferred imagining a hybrid installation to shake the sensory habits of users while questioning their relation to the world.

Ototo meets ECAL

MEDIA & INTERACTION DESIGN

Ototo meets ECAL

Sound production has never been more accessible, it’s now possible to make music on everyday computers, smartphones and tablets. The processes that generate the sounds are invisible inside these black boxes, and the traditional link between the action and the result from acoustic instruments is lost to both the performer and audience. This workshop uses Ototo, a printed circuit board synthesiser developed by Dentaku to which conductive materials and sensors to quickly prototype sound interactions. With this as a starting point we will explore how we can represent sound as a physical processes, and create a large scale music making machine!

Océanne Hänni – Watch Out

MEDIA & INTERACTION DESIGN

Océanne Hänni – Watch Out

by Océanne Hänni

Watch Out is an interactive video clip for iPad. The user is able to cut the screen in different parts which can be modified in real time. He will sometimes notice that the application takes control and forbids him to interact for a moment. This pattern is directly in reference to the lyrics that talk about choices and obligations in life. This work was an opportunity to get involved in a real project working with singer Lila Cruz and to gain experience in filming and creating interactive systems. Océanne Hänni

Ali-Eddine Abdelkhalek – The Pathfinder

MEDIA & INTERACTION DESIGN

Ali-Eddine Abdelkhalek – The Pathfinder

by Ali-Eddine Abdelkhalek

My project is an automated clip (done for the track “Dions Road” by RJHC) making use of the interfaces and applications in our computers. The purpose is to create a live scenario on each user’s screen. The user can see his daily tools used in another way than what they’re expected to be used for. He feels partly surprised, partly awkward toward this hacking which takes control of his machine. My work is about automated digital processes and misappropriation. It questions our relation toward user interfaces which are now part of our daily lives.

Filter