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2008 2024
Beyond The Screen

MEDIA & INTERACTION DESIGN

Beyond The Screen

with Angelo Benedetto

Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system.

Sound performance

FILM STUDIES

Sound performance

Creation by Ensemble Vide, with the Master Cinema students, in coproduction with Ensemble Contrechamps, Geneva.

Ivan Chestopaloff – (un)load

MEDIA & INTERACTION DESIGN

Ivan Chestopaloff – (un)load

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In a world dominated by images, where content is constantly blasted at our brain, the race for maximum performance and ultra-high definition feels endless. (un)load chooses to go beyond the classic forms of digital experience. With this tool, we will try to dive into a molecular state, where the single unit becomes the whole. In a kind of reverse cinema, you will be deprived of some of your senses and will reach overload through extreme reduction. Expressing the constant overload we experience as a society and the capacity we have to construct our own relationship to the world, (un)load explores the narrative potential of immersive technologies, based on the senses and beyond representation. Warning: this work contains flashing lights.

Paul Fritz – Grappaa

MEDIA & INTERACTION DESIGN

Paul Fritz – Grappaa

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Grappaa is an artist-run exhibition space that I began working on in early 2021. It was built based on makeshift institutional spaces, e.g. art fairs and more recently, mass vaccination centres. The walls and furniture in these mega events become modules in the landscape of barren multipurpose warehouses. For Grappaa, through a process of urban hacking, the car parks become the grid for any spatial configuration. I pay rent by the hour. It’s not cheap.

BrainDead

MEDIA & INTERACTION DESIGN

BrainDead

with Pauline Saglio, Alain Bellet, Christophe Guignard

BrainDead is an interactive music clip where a dancer wearing a tracking suit. By using this device, he leads the movements of the avatar and can then interact with the environment. Made with Unreal Engine during a course led by Alain Bellet, Christophe Guignard and Pauline Saglio.

Alfatih ‎ – BASE

MEDIA & INTERACTION DESIGN

Alfatih ‎ – BASE

by Alfatih ‎

The image of a garment nowadays has more reach and value in the digital space than the physical one. And as we are embracing multiple personas at an ever-increasing pace, we see ourselves consuming more garments that quickly go to waste. Base is a clothing service offering an alternative economic model and a way to reflect on the nature of garments in the physical and the digital space. What does the physical garment look like when stripped down to its primary functions? And in what contexts can the digital garment be worn?

Adrien Kaeser – Weather Thingy

MEDIA & INTERACTION DESIGN

Adrien Kaeser – Weather Thingy

with Alain Bellet, Christophe Guignard, Gaël Hugo

My project is using real time climate-related events to control and modify the settings of musical instruments. Through this project I wanted to propose a new way of composing and playing music by letting nature accompany us in our melodies. This project joins in a serie of sound modules that I’ve made to find a new way to compose and collaborate with environmental events.

Pierry Jaquillard – Prelude in ACGT, Chr. 1 to 22 and XY

MEDIA & INTERACTION DESIGN

Pierry Jaquillard – Prelude in ACGT, Chr. 1 to 22 and XY

with Alain Bellet, Christophe Guignard, Gaël Hugo

2018: the recent technological advances pledge an eternal conservation of data. DNA seems to be the new medium for memory. Nevertheless, interpretation and therefore the understanding of this data is crucial. Will we be able to decode it? By giving a new interpretation of this code through music, I seek to discover it. How is it composed? Has it already been composed? This research is materialized by four screens to interact and understand different interpretations of only one code. Between science and music, this project interfaces culture, codes and nature.

Audio Reactive

MEDIA & INTERACTION DESIGN

Audio Reactive

with Gaël Hugo

Series of audio reactive projects developed for the visual identity of the French Pavilion “Studio Venezia” by Xavier Veilhan at the Biennale di Venezia. Instagram posts were produced based on these experiments. Curators: Lionel Bovier and Christian Marclay Graphic Design: Gavillet Cie

David Colombini – Attachment

MEDIA & INTERACTION DESIGN

David Colombini – Attachment

with Alain Bellet, Christophe Guignard, Gaël Hugo

Attachment, a poetic machine connected to a website, allows you to send messages, images, or videos into the air through a biodegradable balloon. The basic idea was to take a stand against the current use of “smart” technologies by creating a poetic concept, using current technology that allows us to communicate differently and rediscover expectation, random and the unexpected. The site allows you, by entering your name and e-mail, to send a message and attach a picture, sound, or video. Once your content is validated, the machine prints the message and a code on an  sheet, slips it into a biopolymer cylinder attached to a balloon, which is released into the air. The balloon then travels haphazardly to a potential recipient.

Who is the Plotter

MEDIA & INTERACTION DESIGN

Who is the Plotter

with Alain Bellet, Angelo Benedetto

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